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#1 How AI Takes Over The World – while True be taught() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True study() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - while True learn() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I shall be exhibiting off some whereas True: learn() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
whereas True: learn() Gameplay! On this video I shall be showing off some while True: learn() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the work on of getting new reason, cognition, behaviors, skill, values, attitudes, and preferences.[1] The ability to learn is possessed by humanity, animals, and some equipment; there is also evidence for some kinda encyclopedism in indisputable plants.[2] Some encyclopaedism is proximate, evoked by a undivided event (e.g. being injured by a hot stove), but much skill and noesis roll up from continual experiences.[3] The changes induced by education often last a lifetime, and it is hard to place knowledgeable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism starts at birth (it might even start before[5] in terms of an embryo's need for both action with, and unsusceptibility inside its surroundings within the womb.[6]) and continues until death as a consequence of on-going interactions betwixt citizenry and their environment. The existence and processes involved in education are designed in many established w. C. Fields (including acquisition science, psychology, psychological science, cognitive sciences, and pedagogy), too as emergent william Claude Dukenfield of cognition (e.g. with a distributed pertain in the topic of learning from safety events such as incidents/accidents,[7] or in cooperative eruditeness wellbeing systems[8]). Research in such comic has led to the designation of assorted sorts of eruditeness. For instance, encyclopedism may occur as a issue of dependance, or conditioning, conditioning or as a issue of more complex activities such as play, seen only in comparatively rational animals.[9][10] Eruditeness may occur unconsciously or without aware incognizance. Eruditeness that an aversive event can't be avoided or at large may outcome in a state named enlightened helplessness.[11] There is evidence for human activity learning prenatally, in which habituation has been observed as early as 32 weeks into biological time, indicating that the essential anxious arrangement is sufficiently matured and set for encyclopedism and memory to occur very early in development.[12] Play has been approached by some theorists as a form of encyclopaedism. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's evolution, since they make content of their surroundings through acting acquisition games. For Vygotsky, notwithstanding, play is the first form of education terminology and communication, and the stage where a child started to read rules and symbols.[13] This has led to a view that learning in organisms is forever accompanying to semiosis,[14] and often related with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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